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Behind the Pixels

MAEL CHARUEL

UNLEASH YOUR CREATIVITY. SHOWCASE YOU WORK AND

HIGHLIGHT YOUR UNIQUE SKILLS TO ATTRACT NEW CLIENTS.

UNLEASH YOUR CREATIVITY SHOWCASE YOU WORK

ELEVATE YOUR BRAND WITH 3D IDENTITY

About Image
About Image

About ME

Passionate about 3D since the age of 14,

I started out using Cinema 4D and Element 3D in After Effects. Today, I’m a 3D Generalist Artist, Visual Developer, and Creative Director, trained at ESMA (The Rookies 2024 – 1st place in 3D Animation), where I was mentored by professionals who have worked at Illumination, MPC, Framestore, DNEG, and many other renowned studios.


My education and professional experience have given me the ability to create and direct a film from start to finish, with a meticulous eye on every stage of the pipeline: pre-production, production, and post-production.
I’ve now been doing 3D for over 10 years, including 4 years as a professional.


Today, I also work as a Creative Director on a wide range of projects, where I oversee art direction, visual consistency, and overall storytelling. Fully autonomous, I’m capable of handling an entire project from A to Z — modeling, animation, lighting, compositing, editing, and basic sound design — without relying on any external team.
However, when the scale or ambition of a project demands it, I can also activate my network of skilled professionals to ensure top-tier quality at every step: rigging, FX, original music, voice-over, and more.

About ME

Passionate about 3D since the age of 14,

I started out using Cinema 4D and Element 3D in After Effects. Today, I’m a 3D Generalist Artist, Visual Developer, and Creative Director, trained at ESMA (The Rookies 2024 – 1st place in 3D Animation), where I was mentored by professionals who have worked at Illumination, MPC, Framestore, DNEG, and many other renowned studios.


My education and professional experience have given me the ability to create and direct a film from start to finish, with a meticulous eye on every stage of the pipeline: pre-production, production, and post-production.
I’ve now been doing 3D for over 10 years, including 4 years as a professional.


Today, I also work as a Creative Director on a wide range of projects, where I oversee art direction, visual consistency, and overall storytelling. Fully autonomous, I’m capable of handling an entire project from A to Z — modeling, animation, lighting, compositing, editing, and basic sound design — without relying on any external team.
However, when the scale or ambition of a project demands it, I can also activate my network of skilled professionals to ensure top-tier quality at every step: rigging, FX, original music, voice-over, and more.

About ME

Passionate about 3D since the age of 14,

I started out using Cinema 4D and Element 3D in After Effects. Today, I’m a 3D Generalist Artist, Visual Developer, and Creative Director, trained at ESMA (The Rookies 2024 – 1st place in 3D Animation), where I was mentored by professionals who have worked at Illumination, MPC, Framestore, DNEG, and many other renowned studios.


My education and professional experience have given me the ability to create and direct a film from start to finish, with a meticulous eye on every stage of the pipeline: pre-production, production, and post-production.
I’ve now been doing 3D for over 10 years, including 4 years as a professional.


Today, I also work as a Creative Director on a wide range of projects, where I oversee art direction, visual consistency, and overall storytelling. Fully autonomous, I’m capable of handling an entire project from A to Z — modeling, animation, lighting, compositing, editing, and basic sound design — without relying on any external team.
However, when the scale or ambition of a project demands it, I can also activate my network of skilled professionals to ensure top-tier quality at every step: rigging, FX, original music, voice-over, and more.

MY APPROACH & STRATEGY

I believe in the power of 3D to tell stories and evoke emotions. For each project, I craft a unique visual world tailored to the client’s vision, exploring different styles to create something truly distinctive. My goal is to create something meaningful and enduring with you.

MY APPROACH & STRATEGY

I believe in the power of 3D to tell stories and evoke emotions. For each project, I craft a unique visual world tailored to the client’s vision, exploring different styles to create something truly distinctive. My goal is to create something meaningful and enduring with you.

MY APPROACH & STRATEGY

I believe in the power of 3D to tell stories and evoke emotions. For each project, I craft a unique visual world tailored to the client’s vision, exploring different styles to create something truly distinctive. My goal is to create something meaningful and enduring with you.

EXPERIENCE

arntreal

3d artist AND VISUAL 3D DESIGNER

2024 - Present

storytelling/layouT/modeling/surfacing/sculpting/lighting/compositing/LOOKDEV/COLOR GRADING/PRODUCT DESIGN/graphic design/CLOTHES DESIGN/ARTISTIC DIRECTION

arntreal

3d artist AND
VISUAL 3D DESIGNER

2024 - Present

storytelling/layouT/modeling/surfacing/sculpting/lighting/compositing/LOOKDEV/COLOR GRADING/PRODUCT DESIGN/graphic design/CLOTHES DESIGN/ARTISTIC DIRECTION
multiple freelance project

CREATIVE DIRECTOR/VISUAL DEVELOPPER/3D ARTIST

2024 - Present

different tasks between eachs projects

multiple freelance project

CREATIVE DIRECTOR /
VISUAL DEVELOPPER /
3D ARTIST

2024 - Present

different tasks between eachs projects
short movie - "Ruades vers l'or"

co-DIRECTOR and 3D ARTIST

2022 - 2023

STORYTELLING/LAYOUT/MODELING/SURFACING/SCULPTING/LIGHTING/GROOMING/LOOKDEV/EDITING/COMPOSITING/COLOR GRADING

short movie - "Ruades vers l'or"

co-DIRECTOR and 3D ARTIST

2022 - 2023

STORYTELLING/LAYOUT/MODELING/SURFACING/SCULPTING/LIGHTING/GROOMING/LOOKDEV/EDITING/COMPOSITING/
COLOR GRADING
WHAT THE FRAME STUDIO

3D GENERALIST ARTIST

2022

MODELING/SURFACING/COMPOSITING/LOOKDEV/VFX/SFX/

COLOR GRADING/LAYOUT

WHAT THE FRAME STUDIO

3D GENERALIST ARTIST

2022

MODELING/SURFACING/COMPOSITING/LOOKDEV/VFX/SFX/
COLOR GRADING/LAYOUT
studio in8

internship

2015

logo creation/ART DIRECTION RESEARCH/FRONT COVER LAYOUT

studio in8

internship

2015

logo creation/ART DIRECTION RESEARCH/FRONT COVER LAYOUT
pRODUCTION OF A documentary film on early childhood for a child-CARE COMPANY

creative director

2014

post-PRODUCTION/STORY BOARD/LAYOUT/EDITING/SFX

pRODUCTION OF A documentary film on early childhood for a child-CARE COMPANY

creative director

2014

post-PRODUCTION/STORY BOARD/LAYOUT/EDITING/SFX

ALL MY STACK

[1]

MAYA

3D SOFTWARE

100%

[2]

BLENDER

3D SOFTWARE

90%

[1]

MAYA

3D SOFTWARE

100%

[2]

BLENDER

3D SOFTWARE

90%

[3]

NUKE X

post-production/COMPOSITING

97%

[4]

DAVINCI RESOLVE

MONTAGE/GRADING/COMPOSITING

91%

[3]

NUKE X

post-production/COMPOSITING

97%

[4]

DAVINCI RESOLVE

MONTAGE/GRADING/COMPOSITING

91%

[5]

SUBSTANCE PAINTER

TEXTURING AND SHADING

100%

[6]

PHOTOSHOP

Creative design toolkit

100%

[5]

SUBSTANCE PAINTER

TEXTURING AND SHADING

100%

[6]

PHOTOSHOP

Creative design toolkit

100%

[7]

AFTER EFFECTS

VFX And motion design

85%

[8]

ZBRUSH

SCULPTING SOFTWARE

89%

[7]

AFTER EFFECTS

VFX And motion design

85%

[8]

ZBRUSH

SCULPTING SOFTWARE

89%

[9]

SUBSTANCE DESIGNER

tiled texture and shading

87%

[10]

ADOBE LIGHTROOM

Image color correction

90%

[9]

SUBSTANCE DESIGNER

tiled texture and shading

87%

[10]

ADOBE LIGHTROOM

Image color correction

90%

Frequently

Frequently

Frequently

Asked Questions

Asked Question

Asked Questions

How is pricing determined ?
What kind of projects can you handle ?
Do you provide revisions during the project ?
What is the usual turnaround time for a project ?
What do you need to get started ?
What software and tools do you use for your designs?
How is pricing determined ?
What kind of projects can you handle ?
Do you provide revisions during the project ?
What is the usual turnaround time for a project ?
What do you need to get started ?
What software and tools do you use for your designs?
How is pricing determined ?
What kind of projects can you handle ?
Do you provide revisions during the project ?
What is the usual turnaround time for a project ?
What do you need to get started ?
What software and tools do you use for your designs?

Let'S WORK

Let'S WORK

Let'S WORK

TOGETHER

TOGETHER

TOGETHER

BASED IN FRANCE, I AM AN visual Developper AND 3d ARTIST. MY
PASSION FOR experimentation and stylisation to found to perfect visual emotion
for you IS EVIDENT IN MY WORK.
BASED IN TOKYO, I AM AN INNOVATIVE DESIGNER AND DIGITAL ARTIST. MY
PASSION FOR MINIMAL AESTHETICS,
INTUITIVE DESIGN IS EVIDENT IN MY WORK!

maelcharuel

maelcharuel

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